Monday, October 7, 2013

Supernatural Classes Now Open!

Update:  these have been removed from the server due to the plugin not updating and it not being popular

I have added a new $5 donor rank, in this rank players will be able to choose from any class that they will then automatically be changed into.

Supernaturals Information:
Now, this is where this post gets extremely long. Here I will explain the classes, what each class can do and more.
Each class starts out with 10,000 power, they then use this power to use abilities. (Completely unrelated to faction power)
Contents: Guide on how to become and leave the classes, supernatural commands, Guide on what abilities each class has.
How to become and leave classes:
Vampire: Joining Class: Place 20 obsidian in a circle then place a gold block in the middle of it, finally right click the gold block it will guide you from there.
Leaving Class: Place 20 glow stone blocks in a circle then place a lapis block in the middle.
Werewolf:
Joining Class: Get killed by a wolf at night (You have a chance at becoming a werewolf)
Leaving Class: You must create a wolf  bane potion, starting with an empty bowl.
Priest:
Joining Class: Humans can give the church holy items, if the gods are pleased you will become a priest.
Leaving Class: Simply insult the church by offering the church unholy items such as coal.
Witch Hunter:
Joining Class: Non-priests who slay 3 different supernatural creatures will be invited to the Witch Hunter guild. Leaving Class: Kill yourself with a bow and arrow.
Ghoul:
Joining Class: Get killed by a pig zombie in the nether (You will have a chance at becoming a ghoul).
Leaving Class: Go to the church, the gods may have mercy on you.
Angel: 
Joining Class: If you fall off of a cliff (and die) while holding a feature you may become an angel.
Leaving Class: Can be cured by fire or lava.
Demon:
Joining Class: While wearing full leather armor, jump into lava in the nether.
Leaving Class: To cleanse your soul, drown in icy water while holding snowballs.
Human: Humans are simply humans, they don't have the need to become them they just simply are.

Commands:
/sn list (shows list of supernatural beings online)
/sn power (shows your current supernatural power)
/sn KillList (shows the Witch Hunter kill list)
/sn classes (shows a list of possible classes)

Classes:
For a full complete list (may be outdated) of classes and class abilities, go here:
http://dev.bukkit.org/bukkit-plugins/mmsupernaturals/pages/classes/
Supernaturals adds 8 different classes into the game each with different special abilities.
Vampire:
Vampire's are a race of which lives in darkness, if caught in the sunlight they will burn unless wearing a gold helmet. They gain power by: Killing mobs, killing players and they gain it over time.
Abilities: Breath under-water, regaining health (drains power), increased attack damage, reduced damage in combat, cannot be hurt by fall damage, mob truces.
Vampires will not be attacked by hostile mobs unless they attack first!
Active Abilities: Set teleport location (right click with a red rose), teleportation left click with a book (teleports you to the area previously selected), higher jump (left click with red rose).
Weaknesses: Vampires cannot eat food, they are damaged worse by wood items, they get damaged in sunlight unless wearing a golden helmet.
Werewolf:
Gain power by: Killings mobs, killing players, gained over time.
Abilities: Health regeneration, increased attack damage, fall damage reduction, truce with wolves.
Active Abilities: Summon a wolf pet (left click with raw pork), dash (left click with a feather).
Weaknesses: Abilities are only active at night, cannot use weapons at night.
Priest:
Gain power by: Donating to the church (bread, fish and grilled pork)
Abilities: More damage against supernaturals, smite (fire) vs: supernaturals and monsters.
Active Abilities: Banish supernatural (left click with feather), exorcise supernatural (left click with sugar), drain supernatural (left click with book), cure supernatural (left click with flint), guardian angel (left click with wool), heal human (left click with paper).
Weaknesses: Cannot wear armor, cannot attack animals.
Witch Hunter
Gain power by: Killing players, bonus for killing players on the list (/sn KillList)
Abilities: Fall damage reduction.
Active Abilities: Fire arrow, triple arrow, grapple arrow, power arrow.
Weaknesses: Can only wear leather armor, cannot use melee weapons.
Demon
Gain power by: Killing mobs and players, standing in lava.
Abilities: Immune to all fire/lava damage, heal while in lava, immune to falling damage.
Active Abilities: Fireball (left click with redstone), snare (left click with ink sac), convert (left click with netherrack). Weaknesses: Cannot wear armor, they lose power when NOT in lava or in the nether.
Ghoul
Gain power by: Killing mobs, killing players.
Abilities: Health regeneration, combat damage reduction, fall damage immunity, truce with the undead.
Active Abilities: Summon zombie (left click with raw pork), unholy bond (left click with bone)
Weaknesses: Damaged by water, cannot use weapons.
Angel
Gain power by: Eating mushroom soup or bread, swimming in water.
Abilities: They do not take any fall damage.
Active Abilities: Can summon: wolves, cows, pigs (left click with the animals drop, bones for wolves),
heal players (left click with a feather), cure supernaturals (left click with paper), super-jump (yellow flower).
Weaknesses: Cannot wear diamond or golden armor, can't hurt animals with diamond swords.
Human:
Live normally like you would in minecraft, beware other players using classes like vampire and demon may try and hunt you down!

If you find any bugs please report them by emailing the problem to: craftingcrafter@gmail.com
-Lme

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